Is there any function in SFML that returns the same values than
timeGetTime()?
The miliseconds which have passed since application start?
sf::Clock() does not work very well with my existing code. I have borked animations. They are either damn slow or I have very sudden movement. With timeGetTime() everythings okay.
For explanation:
I used SDL_GetTicks() before. But I wanted to replace SDL with SFML since it comes with Network and better Audio.