I think the very minimal code that reproduce the problem is the following :
#include <SFML/Graphics.hpp>
int main(int, char**) {
{ sf::RenderImage ri; ri.Create(100, 100); }
{ sf::RenderImage ri; ri.Create(100, 100); }
return 0;
}
Can you confirm this ?
If I'm right the line of code I sent you, Laurent, should fix that.