Hmm there was a source page already in place? But why is the link red?
Anyway I am creating a page now for the light manager. But I am having trouble explaining something in English.
Well I want to work more on the class as I really enjoy working with lighting. Some of the plans to add is:
* Follow the target view for rendering.
* Support Z-layers for games that want depth or maybe tiled levels/floors.
The bolded part is the thing I am trying to explain. Is that descriptive enough? What I mean is when you have a 2D game and you can maybe enter a building and then walk up a stair and then you are on the second floor but no level change has been done. Don't know if there's any better word/description for it?