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Author Topic: SFML 1.6 and VS2010  (Read 13676 times)

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Fred_FS

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SFML 1.6 and VS2010
« Reply #30 on: April 12, 2011, 03:06:21 pm »
But if you want to use SFML 2 dll files, but your application tells you that it is looking for SFML 1.6 dlls, you're obviously mixing up some libs ;).
By the way: I would recommend to you not to copy your librarys into your projects directory. Just set your directorys in VC2010 to the appropriate SFML folders(These paths would be interesting for us)

I uploaded my own SFML 2 binarys. So you can test it with these files. They are working fine for me, so they should work for you, too ;).
http://dl.dropbox.com/u/2541480/SFML2-VC2010.rar

vicer1234

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SFML 1.6 and VS2010
« Reply #31 on: April 12, 2011, 03:53:25 pm »
ok...Just let me know this whether its going right or not about the following:

1) Using the SFML 2 i am getting these files for debug mode

sfml-audio-d.lib
sfnl-audio-d-2.dll

same for graphics, windows,system ,network and only sfml-main-d.lib.

2) I add the include files of SFML 2 and link with -d.lib files

The compilation is successful

Then i run it ...then it shows error
"the program cannot start because sfml-graphics-d.dll is missing from your system"

I know in the debug folder of my project i have to put the .dll files to run...but my question is since it has not generated -d.dll because it has generated -d-2.dll, how can it be solved.

if i am right it should have generated -d.dll files instead of -d-2.dll ones from the SFML source  compilation

Laurent

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SFML 1.6 and VS2010
« Reply #32 on: April 12, 2011, 04:12:11 pm »
Are you sure that you're running the executable which is linked to SFML 2, and not an older one linked to SFML 1 for example?

Quote
if i am right it should have generated -d.dll files instead of -d-2.dll ones from the SFML source compilation

No.
The naming is correct for SFML 2 libraries, only programs linked to SFML 1 (or older SFML 2) would depend on "-d.dll" SFML files.
Laurent Gomila - SFML developer

vicer1234

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« Reply #33 on: April 13, 2011, 09:06:21 am »
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Are you sure that you're running the executable which is linked to SFML 2, and not an older one linked to SFML 1 for example?


Yes i am running the executable which is linked to sfml 2.

what i am doing is straight forward like:
Simple windows displaying code -> linked with library files generated with sfml 2 ( compilation successful)

if the library is different then i would have got linker errors??

But when i run there is a problem with .dll files as mentioned in my previous posts  :(

Laurent

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SFML 1.6 and VS2010
« Reply #34 on: April 13, 2011, 09:41:44 am »
Have you tried Fred_FS's files?
Laurent Gomila - SFML developer

vicer1234

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« Reply #35 on: April 15, 2011, 11:22:04 am »
yeah I did tried Fred's files but getting the same run time error.

"The application cannot start as sfml-graphics-d.dll is missing from your system."

Laurent

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« Reply #36 on: April 15, 2011, 11:38:07 am »
This is impossible, really. There's no way it can look for "-d.dll" files if you link to SFML 2 libraries.

What I suggest is that you find all SFML related files (.lib and .dll) on your whole PC and remove all of them. then recompile SFML 2 and try again.
Laurent Gomila - SFML developer

vicer1234

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« Reply #37 on: April 15, 2011, 01:32:21 pm »
Yeah removed all the files and created a new project and tested with the fresh compiled library files from SFML 2 and IT WORKED  :D

DONT KNOW WHAT TO SAY :roll:

But thanks alot for quick replies :)

Laurent

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« Reply #38 on: April 15, 2011, 05:34:45 pm »
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DONT KNOW WHAT TO SAY

You should find out which (incorrect) libraries you were using before, and why. Otherwise you might soon run into the same problem again.
Laurent Gomila - SFML developer

 

anything