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First draw the scene and then the menu on top of it?
App->SetView(GameCam); (GameCam is a sf::view which can be moved by the user to look over the "battlefield")App->Clear(); (Clear the window...)Game->DrawAllTheThingsHappeningInTheGame();App->SetView(App.GetDefaultView()); (The DefaultView does not move and so it allways "lays" over your GameCam and can draw all Hud elements)Game->DrawTheHud();App->Display();