Hi
I'm totally new here, and am looking at SFML to replace another so-called "simple" API. From the documentation, SFML looks fantastic.
The projects I work on have some quite specific requirements - and looking through the docs I'm not clear if it can do what I need, so here's hoping someone experienced can tell me
1. Drawing from large tiles: I use 2048x2048 PNGs which need to be loaded when the game starts, and then create images/sprites from those. Each game has around 500 graphical elements, so, that's a lot of file to load individually!
2. Scaling: We use different screen resolutions, from 1024x768 up to 1600x1050. Each frame needs to be created in a buffer, and then rendered at whatever size is necessary. Can SFML do this? Also what scaling algorithms does it have (it needs to be v. high quality - no blockiness).
3. Rendering: What rendering back-end does SFML use - I assume it's always OpenGL? This is related to point 2 really.
4. I assume SFML supports fullscreen and multiple windows (I think so if I read the docs right??).
I think that's it for now
Looking forward to getting stuck in to some code!
Cheers
Ed