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Storing multiple sf::Input instances possible?
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Topic: Storing multiple sf::Input instances possible? (Read 1930 times)
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scyth3s
Newbie
Posts: 20
Storing multiple sf::Input instances possible?
«
on:
May 16, 2011, 07:03:36 pm »
I would like to store input states for previous game loops, and the simplest way in XNA was simply to save the input state. IE: prevKB state = Keyboard.GetState();
Is it possible to do something like that in SFML? I can't seem to figure it out correctly...
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Laurent
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Posts: 32498
Storing multiple sf::Input instances possible?
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Reply #1 on:
May 16, 2011, 07:28:35 pm »
Nop, sf::Input gives access to input states, but it's not a storage for them. You'll have to create your own wrapper on top of it (can be really quickly done).
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Laurent Gomila - SFML developer
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