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Author Topic: freezing effect  (Read 1628 times)

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vicer1234

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freezing effect
« on: May 17, 2011, 12:37:26 am »
Hi,
    I am making a 2d game in which i want to implement a gun, which has the effect to make the character appear like frozen.

I am having doubt about how to show this effect. Do i have to keep a track to check what type of bullet is been used,when hit by a frozen type, the animation shows that the character is freezing?

In order to implement it programmatically like a simulation effect, how should i approach it.??

All suggestions are welcome

Fouf

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freezing effect
« Reply #1 on: June 02, 2011, 06:05:10 pm »
have your character class / struct carry a boolean value called something such as isFrozen or Frozen, and if they are frozen, you could maybe make them brighter? maybe change thier image with a frozen one? Do not process any more movement functions from the player if they are frozen.. so something like

Code: [Select]
if(!player->isFrozen && player->isAlive)
     updatePosition

etc...
- Fouf

 

anything