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Author Topic: The application was unable to start correctly (0xc0000000d).  (Read 16327 times)

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tokiwotomare

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So. My old development machine finally kicked the bucket. I'm on a new machine, a (somewhat) new environment, and trying to compile a program that worked just fine on the old machine on this new one.

The old machine was:
- Windows 7 basic (or whatever the very lowest version was)
- 32 bit
- Linking the static sfml2 libraries
- Using VS2010 express
- Worked like a champ!

The new machine is:
- Windows 7 ultimate
- 64 bit
- Linking the dynamic sfml2 libraries, which I re-compiled on this machine
- Still using VS2010 express
- Not working! :(

The program compiles just fine, but the second it starts, it crashes with the very helpful error message in the title.

Any ideas?

David

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Re: The application was unable to start correctly (0xc000000
« Reply #1 on: May 24, 2011, 01:30:47 am »
Quote from: "tokiwotomare"
So. My old development machine finally kicked the bucket. I'm on a new machine, a (somewhat) new environment, and trying to compile a program that worked just fine on the old machine on this new one.

The old machine was:
- Windows 7 basic (or whatever the very lowest version was)
- 32 bit
- Linking the static sfml2 libraries
- Using VS2010 express
- Worked like a champ!

The new machine is:
- Windows 7 ultimate
- 64 bit
- Linking the dynamic sfml2 libraries, which I re-compiled on this machine
- Still using VS2010 express
- Not working! :(

The program compiles just fine, but the second it starts, it crashes with the very helpful error message in the title.

Any ideas?


Show me your code, although I do believe it's the 32-64 bit conversion that's screwing things up (since the error is in hex code)

Here's something I found: http://www.sevenforums.com/general-discussion/41098-application-unable-start-correctly.html

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #2 on: May 24, 2011, 02:02:44 am »
The code is ... quite large! Since I can't really narrow down the specific culprit, I can't really post it.

Someone in that thread suggested that his problem was a side-by-side with the .NET framework. Does SFML require a specific one? I didn't think it required .NET.

Edit: Another question -- are there pitfalls related to 64-bit that I should watch out for? I thought that if I just recompiled the current source on my 64-bit machine it should be fine.

David

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The application was unable to start correctly (0xc0000000d).
« Reply #3 on: May 24, 2011, 02:07:06 am »
Gah, I'd rather not go into details

I just googled your error message and came up with what looks like potential results  :wink:

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #4 on: May 24, 2011, 02:33:44 am »
^^

Thanks for the effort anyway!

Laurent

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The application was unable to start correctly (0xc0000000d).
« Reply #5 on: May 24, 2011, 07:35:22 am »
Quote
The code is ... quite large! Since I can't really narrow down the specific culprit, I can't really post it.

Really? If it's a configuration problem (and it most likely is) the code shouldn't matter. Do you mean that you get no error with simple codes (like the SFML examples)?
Laurent Gomila - SFML developer

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #6 on: May 24, 2011, 04:00:50 pm »
Good question -- I'll try a simple SFML example tonight and see if it runs.

What I meant was that I think it is indeed a configuration error, as the code doesn't even start to run (stepping into the debugger, for example, or setting a breakpoint on the entry of main).

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #7 on: May 24, 2011, 10:42:02 pm »
Okay, so I tried the very simple Window example --

Code: [Select]
#include "stdafx.h"
#include <SFML/Window.hpp>

int main()
{
    // Create the main window
    sf::Window App(sf::VideoMode(800, 600, 32), "SFML Window");

    // Start main loop
    bool Running = true;
    while (Running)
    {
        App.Display();
    }

    return EXIT_SUCCESS;
}


Linking only sfml-window-d.lib (which I re-compiled on this machine), and using SFML_DYNAMIC.

Still gives me the same error!

Groogy

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The application was unable to start correctly (0xc0000000d).
« Reply #8 on: May 24, 2011, 11:30:26 pm »
Could the application be compiling in 64bit while the sfml dll's are 32bit? Or the other way around? I believe that would screw things over pretty badly.

Try with forcing both your project and SFML to 32 bit and see if it works.
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #9 on: May 25, 2011, 03:10:30 am »
Just checked -- both are compiling in Win32 Debug mode.

Groogy

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The application was unable to start correctly (0xc0000000d).
« Reply #10 on: May 25, 2011, 08:53:02 pm »
Quote from: "tokiwotomare"
Linking only sfml-window-d.lib (which I re-compiled on this machine), and using SFML_DYNAMIC.

Still gives me the same error!


Might be this, sfml-window depens on sfml-system so you have to link that one too.
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #11 on: May 25, 2011, 09:33:27 pm »
It wouldn't compile if that were the case -- I suffered through setting up linking and all that the first time :)

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #12 on: May 27, 2011, 04:23:34 am »
So, some additional info -- it appears to be the actual linking that's causing the crash.

I took the simple tutorial example and tried building it without linking the library (and commenting out subsequent library calls). It ran!

However, linking the library (in this case, sfml-window-d.lib) causes this crash. Any ideas?

tokiwotomare

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The application was unable to start correctly (0xc0000000d).
« Reply #13 on: May 31, 2011, 03:22:38 am »
A bit more additional info:
- I switched over to my Ubuntu box, and, using all the same settings (what to link, dynamic vs static, etc), the only difference being the actual libraries compiled (64-bit Linux instead of Windows) ... it works just fine.
- I switched over to Code::Blocks on the Windows box, thinking that maybe VS2010 was doing something weird. Recompiled the libraries; linked everything the same way ... I get the same error. So it's not an IDE quirk; it's definitely something going wrong with Windows 7.

My best guess -- based on a lot of very general, "not sure what I'm looking for" Googling -- is that there's some mix-up going on between 32- and 64-bit, but ... I have no idea what, or where to even begin with that.

As far as I could tell, there aren't 64-bit-specific Windows libraries in the source.

Any ideas at all? I'll try anything at this point! I'm happy to develop on the Ubuntu box, but the added inconvenience is a pain  :lol:

Xander314

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The application was unable to start correctly (0xc0000000d).
« Reply #14 on: July 08, 2011, 10:28:49 am »
Sorry to bump an old thread. However, I was having a similar problem and I fixed by swapping from using the x64 libsndfile-1.dll to the x86 libsndfile-1.dll.

I am also on Windows 7 64bit. However, unless you have specifically configured VC++ Express to work with the 64bit toolset of the Windows SDK, you are bound to 32bit compilation anyway.

I assume I could use the 64bit one if I compiled a 64bit application?