Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Where to begin...  (Read 3425 times)

0 Members and 1 Guest are viewing this topic.

David

  • Jr. Member
  • **
  • Posts: 71
    • View Profile
Where to begin...
« on: May 24, 2011, 01:10:00 am »
Hi SFML community! :D

I'm trying to make an RPG (more like raising a pet) using SFML (it's gonna be 2D)

With that in mind, where should be the best place to start? :shock:

Btw it's going to be like the chao garden in SA2B, if anyone has ever played that  :wink:

PhiLLe

  • Newbie
  • *
  • Posts: 36
    • View Profile
Where to begin...
« Reply #1 on: May 24, 2011, 03:41:29 pm »
First of all you need to make a game design. If you don't know what that is you should look it up. After some time of planning you can start the programming. If you didn't use SFML yet try the tutorials first and get comfortable with it.
A good webpage about game making is http://www.gamedev.net/

Btw: This is the general discussion forum of SFML. Your question does not fit here at all :)

David

  • Jr. Member
  • **
  • Posts: 71
    • View Profile
Where to begin...
« Reply #2 on: May 24, 2011, 11:52:52 pm »
Quote from: "PhiLLe"
Btw: This is the general discussion forum of SFML. Your question does not fit here at all :)


Oh, schnap :shock:

Groogy

  • Hero Member
  • *****
  • Posts: 1469
    • MSN Messenger - groogy@groogy.se
    • View Profile
    • http://www.groogy.se
    • Email
Where to begin...
« Reply #3 on: May 25, 2011, 12:46:10 am »
Quote from: "David"
Quote from: "PhiLLe"
Btw: This is the general discussion forum of SFML. Your question does not fit here at all :)


Oh, schnap :shock:

Don't worry it does.
From the description of this sub-forum:
Quote
For talking about anything related to SFML that doesn't fit into the other forums


Also I would like to say that you should go with a more, evolving method instead. Write down what you want the player to experience when playing your game, just a basic view of it. Then try to accomplish that in the order it's written without doing anything unnecessary. Also this document is not supposed to be carved in stone. You are free to change it and do several different versions as you feel fit. The center of your development should be the enjoyment of the player. ;)

This is a simplification of the Use case method in the agile development. Look it up if you are interested. It's what I use, though the complete version with User Story, Extracted features organized in a task list and so on.
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

PhiLLe

  • Newbie
  • *
  • Posts: 36
    • View Profile
Where to begin...
« Reply #4 on: May 25, 2011, 02:03:31 pm »
Quote
Don't worry it does.

I think it should go to the Help section. But if you think it fits here that should be true.

Topic:
I researched a little and I found this:
http://digitalworlds.wordpress.com/2008/04/10/the-process-of-game-creation-the-game-design-document/
Especially "The Game Design Document" will be interesting.