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Have you tried the Window or OpenGL examples provided with the SFML SDK?
It still displays no more than a blank screen, and I cannot determine why. Please, any explanation is greatly appreciated, let alone help. I just want to get this working.
glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.f, 1.f, 1.f, 500.f);
void render() { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW);