Hi,
using Sprite.SetPosition(10,10) will set the sprite at 10,10 from the left top corner.
But in the same window if i use glVertex2f(10.0,10.0) it will get placed in some other position with reference to the centre of the screen (Opengl)
How to related it, like taking the SFML co-ordinate as reference the Opengl prmitives should also be drawn at the same place. eg
Sprite.SetPosition(10.0, 10.0); and glVertex2f(10.0,10.0) at the same place
How to make it happen???
All suggestions are welcome