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Author Topic: Creating a double-buffered window  (Read 2549 times)

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Kian

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Creating a double-buffered window
« on: June 15, 2011, 07:04:22 pm »
I wanted to ask, because I couldn't see it mentioned in the documentation for sf::Window. When creating a rendering context, how do you request that the context be double buffered?

Wondering what the equivalent of
Code: [Select]
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);would be in SFML.

Groogy

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Creating a double-buffered window
« Reply #1 on: June 15, 2011, 07:08:48 pm »
I think it is double buffered by default.
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Ceylo

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Creating a double-buffered window
« Reply #2 on: June 15, 2011, 07:09:21 pm »
Double buffered is the default with SFML. You don't have to manually set this parameter.
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Kian

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Creating a double-buffered window
« Reply #3 on: June 15, 2011, 07:48:49 pm »
Oh, ok. Thought it might be, but wanted to be sure.

So sf::Window::Display() then swaps the buffers?

Laurent

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Creating a double-buffered window
« Reply #4 on: June 15, 2011, 09:28:47 pm »
Yes sir.
Laurent Gomila - SFML developer

 

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