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Author Topic: Asteroids!  (Read 14260 times)

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Kian

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Asteroids!
« Reply #15 on: September 12, 2011, 04:11:30 pm »
New update and post!

Framework-0.0.6r - Shooting is important.

It's full of stars! - Working on the background, so I can get rid of the green lines.

Deus Ex is fun, but it kills productivity.

Kian

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Asteroids!
« Reply #16 on: September 26, 2011, 10:04:18 pm »
Just a post today. Tackling a pretty complex issue right now.

Collision Detection - Part 1 - Detecting it - I'm going to spend a few weeks explaining how I go about doing the collision detection in the program, with hopefully a working example by next week.

Kian

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Asteroids!
« Reply #17 on: October 03, 2011, 05:07:04 pm »
Been a busy week, couldn't get a lot of work in, but I had time for an update to the blog.

Collision Detection - Part 2 - Resolution - What do we do after detecting the collision?

Kian

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Asteroids!
« Reply #18 on: October 10, 2011, 09:08:29 pm »
New Demo out! Now with collision detection worked into it.
Framework-0.0.7 - Bouncy
Also posted on the blog, how space partitioning helps cut down on the computation required for collision detection.
Collision Detection - Part 3 - Space Partitioning - Divide and Conquer

Kian

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Asteroids!
« Reply #19 on: November 07, 2011, 04:51:31 pm »
Been a while. New demo out :D Lighting now works. So shiny!

Looking good. Looking real good.

Framework-0.0.8 - Moved to zip files so that people didn't have to deal with unpacking 7z files.

Kian

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Asteroids!
« Reply #20 on: November 14, 2011, 05:55:56 pm »
Giving shape to the world - One step closer to the dream.

 

anything