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Author Topic: Isometric map in SFML  (Read 13405 times)

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JoshuaT

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Isometric map in SFML
« on: June 24, 2011, 04:12:27 am »
If anybody is interested, I wrote a blog post about building an isometric map system using SFML.

http://www.gamedev.net/blog/33/entry-2250273-isometric-map-in-sfml/

The system is fairly basic, the lighting very retro, but it uses basically straight SFML, no diving into OpenGL or anything. It's an update of code from an ancient, long-dead project of mine that hasn't really been thoroughly tested, but it was actually quite easy to bring it over to SFML. The blog post includes a link to the source of the demo, including bindings to Lua and a binary build of the demo, if anyone cares to take a look. It is built against a very recent (as of a couple days ago) snapshot of SFML 2.0.

Again, bear in mind that it isn't really code that I use in production, so I'm almost certain it has bugs. Any bugs, though, are most likely my fault and not the fault of SFML which I have found to be a quite excellent little library. Kudos to the developer.

Haze

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Isometric map in SFML
« Reply #1 on: June 24, 2011, 11:30:20 pm »
I haven't finished reading it yet, but it seems very interesting, thank you!

OniLinkPlus

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Isometric map in SFML
« Reply #2 on: June 27, 2011, 09:39:06 pm »
Your article is now featured. Congrats.
I use the latest build of SFML2

 

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