Thanks for your reply !
Yea, I load fonts with greater sizes than displaying them with smaller ones.
The code is easy :
sf::Font myCourier;
myCourier.LoadFromFile("cour.ttf",100); // Note : cour.ttf is actually Courier New , exactly what c::b is using
sf::String tst("Text", myCourier, 8);
tst.SetPosition(20,20);
// sfml routines ...
And here's a screen shot :
Note : Left pictures come from sfml, the text under each picture is drawn in MS Paint. (Arial, 8 Pixels)
Right picture shows the text written in c::b.
You will notice that sfml will give up when you try to display a string under 10pixels.
Is there any function or possibility to display the orginal font, as GUI's do or a similar thing like SetSmooth (sf::Image).
Then is there a chance to integrate glutBitmapCharacter() from OpenGl with right positions ?
PS : It seems decreasing the quality param down to 10 makes the string look better, but not as perfect as in c::b : (
PPS : I saw this question twice I think on this forum and you're the first to reply on this topic, so I'm really glad : D