Actually Kal I have to say your lighting looks way better. You also seem to be one with some understanding to the whole thing. (Lighting and 3D Graphics) Which is more than you can say for Notch.
Thanks ! I still think that his lighting is better than mine though :
[sample from Minecraft 1.8.1].
Although, I'd say that Notch has learned many things since he started Minecraft. True, the very first versions of his game were full of possible optimizations, unexpectedly slow etc. But the community, and - I guess - his co-workers, helped him a lot in improving the whole thing.
I don't know his previous works, but to me Minecraft looks like his first project. We all start somewhere : I for example am not proud of the very first lines of code of my life...
And you have to admit that he has a good sense of what a proper gameplay is
I would hope you soon end up with a more complete version with maybe survival? Maybe even do better and realistic water instead of that annoying fake algorithm in Minecraft.
It depends on what you mean by "soon". As I said in a previous post, I worked on this project during my summer holidays, and now I'm back to work,
serious work, so I have very little time to spare.
I still feel the current version is buggy : there are some remaining collision bugs, chunk generation is not very pleasant performance wise (although chunk loading from disk is), and I miss several important features (like different light attenuation per block type and, as you said, proper water physics
*).
Before thinking about a "survival mode" (for non Minecraft players : it's the game mode that contains monsters etc, to be compared to "creative mode" where you cannot die and have an infinite inventory), I'd first need to settle all this.
Then, and only then, I'd have to implement drops, a real inventory, monsters, weapons, a really interesting terrain generation algorithm, and on top of that : networking...
That's huge.
So I'm sorry but to be realistic, it won't be ready before 2012 (and we'll all be dead then... no ?).
* : Note that, in a blocky world of that kind, you can't do everything you want. Minecraft's water physics is probably the simplest ok-looking implementation, but it works and allows for interesting gameplay. Better water physics (like in Terraria for example) has a cost, but I still haven't thought deeply about it.