Hi,
I come from an SDL background and there, a certain method is used when, say, a character's moved on a certain area of a map but nothing else on the map has moved:
instead of refreshing the entire screen at the end of each iteration of the main loop, you just refresh a specific rectangle where changes have been made (i.e. the rectangle in which the character's moved).
I was wondering if SFML used this technique natively or if I had to design a refresh() function by myself like it's the case with SDL.
If you didn't understand what this was about, feel free to mention it and I will try to explain it a little better.
And sorry if this question has been answered 'cause I've sure been looking for it on the forum but since I can't put a name on this technique...
Edit: as said below, this technique is called the Dirty Rectangle Method