I have read over the TUT and did everything it wanted me to do. How ever when ever I put in the code to close a window by hitting escape it does not work, and all I get is a console window with a blinking white insertion point.
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window.hpp>
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Create the main window
sf::Window App(sf::VideoMode(800, 600, 32), "SFML Events");
// Get a reference to the input manager associated to our window, and store it for later use
const sf::Input& Input = App.GetInput();
// Start main loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
// Escape key : exit
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
App.Close();
}
// Get some useless input states, just to illustrate the tutorial
bool LeftKeyDown = Input.IsKeyDown(sf::Key::Left);
bool RightButtonDown = Input.IsMouseButtonDown(sf::Mouse::Right);
bool JoyButton1Down = Input.IsJoystickButtonDown(0, 1);
unsigned int MouseX = Input.GetMouseX();
unsigned int MouseY = Input.GetMouseY();
int JoystickX = Input.GetJoystickAxis(1, sf::Joy::AxisZ);
int JoystickY = Input.GetJoystickAxis(1, sf::Joy::AxisY);
int JoystickPOV = Input.GetJoystickAxis(1, sf::Joy::AxisPOV);
// Display window on screen
App.Display();
}
return EXIT_SUCCESS;
}