Yes sir I can.
libRocket came with a VS solution, so I opened that up in VS2008.
Tried to compile it, but SFML wasn't installed yet. Stupid me.
I went to this site, downloaded the SDK for VS2008 and followed the tutorial exactly.
I linked the libraries and the include folder into the IDE options and then I put the DLL's in System32, so I don't have to worry about it. Then I went to the project options and did the linking to the specific libraries.
sfml-main.lib
sfml-graphics.lib
sfml-window.lib
sfml-system.lib
As I said earlier. I have tried the release versions, the -d and the -s versions.
After I got those linked I added the SFML_DYNAMIC to the preprocessor options. Then I went back and linked the libRocket libraries and includes in the IDE options and tried to compile again. I got a shit-ton of gl errors. So I searched Google for a few hours and after much struggle found the location of OpenGL32.lib and GlU32.lib and I linked them. Then I compiled again and now I am landed with this weird error.
If you need any more information please let me know. All of this pain has been stretched out over a few days and I am sick and tired of it.
EDIT: I am using the sample project that came with the libRocket library. Its a VS "Solution"... whatever that is.