Hi, I've developed somewhat a basic little pong like ball that has to stay within certain boundaries. When dealing with a sf::shape, it doesn't have any type of bugs or errors. While using the same code as the sf::shape, if I switch it to sf::sprite with an image acting as the ball, it will freeze and be very buggy going through the boundaries set.
I'm wondering why is this? Is sf::sprite more intense and need to be implemented some other way. Should I add extra catching boundaries or possibly(just thought of now) have a exception like clause that will redraw and reimplement the ball on messing up exactly where it was last within the boundaries??