Hi All,
I'm working on a tile engine at the moment. Everything is going well. I have the characters moving using delta time to ensure movement is uniform on all platforms. There is slight jagged edges on sprites and tiles when the map is scrolling, if I set EnableVerticalSync to true on the render window, I get lovely crisp graphics but the whole game slows down. Looking at the documentation for EnableVerticalSync (using latest 2.0), it says
"This can avoid some visual artifacts, and limit the framerate to a good value (but not constant across different computers)."
Is there any way I can use this function yet somehow ensure uniform speeds for my characters?
I hope Ive explained this properly and thank you for reading.
Kid.