Hello!
Me and some friends are currently developing a game (should really create a projects-thread about this so I can stop repeating myself) that currently uses an old svn-snapshot of 2.0, so old sf::Texture is undeclared.
And since we want the whole package with pure fragment shaders etc that sfml2.0 will provide, we will use the final 2.0 once it releases.
Now to my point; I need some guidance wether to download a current snapshot of it and start recode my code to make it compatible, and then do the final changes once its officialy released, OR, wait until the final version is out and do all the work later?
Worth pointing out is that it's A LOT of code(approx 3-5k lines), and that I have recently started to namespace and reorganize all of it (making this a perfect excuse for a current svn-remake).
So, are we waiting for some huge changes, or should i go for the svn-version?