Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Use OpenTK instead of Tao in examples.  (Read 3090 times)

0 Members and 1 Guest are viewing this topic.

zombiekiller222

  • Guest
Use OpenTK instead of Tao in examples.
« on: September 09, 2011, 11:38:17 am »
Tao is extremely outdated, and it should be replaced with openTK for the examples.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Use OpenTK instead of Tao in examples.
« Reply #1 on: September 09, 2011, 12:23:52 pm »
I tried to switch some time ago, but it was a lot more complicated than what I expected, and finally had to give up.
Laurent Gomila - SFML developer

Brendon

  • Jr. Member
  • **
  • Posts: 83
    • View Profile
    • http://blendogames.com
Use OpenTK instead of Tao in examples.
« Reply #2 on: September 10, 2011, 10:23:32 pm »
@zombiekiller222 -

I'm not familiar with OpenTK - can you tell me a bit over what it offers over Tao? Tao is pretty low level - does OpenTK give some higher-level calls to OpenGL?

vushu

  • Newbie
  • *
  • Posts: 1
    • View Profile
    • Email
Re: Use OpenTK instead of Tao in examples.
« Reply #3 on: November 16, 2013, 10:23:29 pm »
Hi I just began playing around with sfml .net and want to do the same

with OpenTK
Just make a new OpenTK.GameWindow()
before making af SFML.Window()
example :

var game = new OpenTK.GameWindow()

var win = new Window(new Window.VideoMode(width,height),"Test")

it should work, for now :)