Is that comparible to texture atlases?
What do you mean?
Any chance that you push your current progress to the SFML experimental repository? I wouldn't mind if it doesn't build at all.
It's still too early to push something, sorry. But you can get all the relevant information about the new API in the dedicated thread.
...if you mean SFML2's current state
I mean SFML 2's next state
So the optimizations that I'm talking about are coming in the new API.
here's what a simple benchmark shows
These FPS are too high, the results are not really relevant. Add more stuff so that you reach ~100 FPS.