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Author Topic: About 'hiding' graphics && other fun stuff...  (Read 1330 times)

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kaB00M

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About 'hiding' graphics && other fun stuff...
« on: October 05, 2011, 07:43:16 pm »
Hi. I was wondering how I can hide my graphics (resource files in general).

1. Is my only option creating an array of pixel and making a new sf::Image from the data.

2.What is 'LoadingFromMemory' and how can I use it?
 
3. I have a computer with a graphics card based on direct3d (intel HD Graphics Directe3d version); and I can't seem to compile games on this comp. Yet I can play sfml games I compile in my other computer. Does the gc have anything to do with this?

Thank you!!!  :wink:



slotdev

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About 'hiding' graphics && other fun stuff...
« Reply #1 on: October 06, 2011, 09:50:21 am »
Hi

Not sure what you mean by "hiding" your graphics. Do you mean you don't want people to be able to access the resource files? If so, use a program like MoleBox (google it) or you could possibly add them to Windows but your exe will be enormous.

LoadFromMemory......lets you load data from a section of memory.

Your Intel HD graphics card should have nothing to do with not being able to recompile your project. Is your development environment set up correctly?
SFML 2.1

 

anything