First of all : if there is topic already covering this problem, please PM me a link and delete the thread.
If not :
Laurent, you wrote someday that in order to keep this working, one needs to
"(...) call SaveGLStates/RestoreGLStates around SFML code."
I am using many OpenGL functions beside SFML, and was wondering, what does sf::Text actually need to be displayed properly?
I'm pretty certain that GL_TEXTURE_2D must be enabled, but what else? I'd like to skip all the unnecessary state preserves, since they would be used probably only in this one particular point of my code.
I won't be sending my code examples, since it changes so much in OpenGL states (i'm using native 4.0 shaders, for example) that it won't give much help anyway.