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Author Topic: sf::Texture.. "colliding" with sf::Text ?  (Read 1360 times)

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HardCoded

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sf::Texture.. "colliding" with sf::Text ?
« on: November 10, 2011, 05:33:49 am »
I wouldn't really know how to post the code because there's just so much =/
But, somehow, when I display sf::Text on the RenderWindow, I have a texture applied to the texts (all of them) when I never did anything like that.
(I didn't even know you could apply textures to texts)

I've been trying to find the simplest way to replicate the issue but I can't =/
I do know that I use the following:
sf::Font
sf::Sprit
sf::Texture
sf::Text

Texture and Sprite are for the 'units' in my game while Font and Text are for little menus.

I don't see any direct interaction between the classes that would make it bug but it's happening to me.
Replicable in my project but not from scratch.

I'm using SFML2.0
I would upload the entire project but it's 70MB =/



[EDIT]
I moved the source files to a new project and zipped it up: http://a2step.com/ErrorProj.rar

It won't compile straight away as it needs the libs, dlls and header files for SFML2.0 to be configured for it.
Anyways, if you run it, go to NewGame->Easy, you will see the text bug with a texture applied on it =/

I wish I could replicate it in an easy way but I can't =/

Laurent

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sf::Texture.. "colliding" with sf::Text ?
« Reply #1 on: November 10, 2011, 07:37:09 am »
Comment line 236 in Renderer.cpp.
Laurent Gomila - SFML developer

HardCoded

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sf::Texture.. "colliding" with sf::Text ?
« Reply #2 on: November 10, 2011, 11:54:23 am »
*Mind blown*
Oh, wow.
Thanks, Laurent!

 

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