Are sf::Rects attached or managed by another class like sf::Sprite or are they self managed?
For instance if sf::Rect is part of sf::Sprite, does sf::Sprite update the sf::Rect position so we can easily do the sf::Rect< T >::Intersects,
or do I have to create and manage sf::Rect objects manually?
I am looking into the documentation but I am not seeing anything that directly answers this question, so I will assume I need to create and manage rect locations manually.