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Author Topic: SFML vs Polycode  (Read 2335 times)

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Akramizz

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SFML vs Polycode
« on: December 08, 2011, 01:44:11 pm »
Hello everybody,
which one of these two is the best for 2d & 3d game developement


i know that SFML doesnt Support 3d graphic but i can use assimp lib for this

Richy19

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SFML vs Polycode
« Reply #1 on: December 08, 2011, 07:08:18 pm »
Polycode gives you more built in stuff(like physics and such) and is more game oriented,
SFML gives you access to the hardware and has some helper classes but essentially leaves all the main coding stuff to you.

I will say tho that las time i spoke to the polyocde guy and mentioned some serious memory leaks he just shrug it off and said,"there fine the OS takes care of any memory leak"

OniLinkPlus

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SFML vs Polycode
« Reply #2 on: December 10, 2011, 01:32:58 am »
Quote from: "Richy19"
"there fine the OS takes care of any memory leak"
Whoever said that is wrong wrong wrong wrong wrong. Some modern OSes do that, but enough don't that it is unreasonable and unsafe to assume that.
I use the latest build of SFML2

Groogy

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SFML vs Polycode
« Reply #3 on: December 10, 2011, 10:57:36 am »
Also he didn't say if it was at exit or during runtime that he assumed it. I do hope he meant at exit.
Developer and Maker of rbSFML and Programmer at Paradox Development Studio