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Author Topic: google chromes Native Client SDK  (Read 2440 times)

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greeniekin

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google chromes Native Client SDK
« on: December 10, 2011, 02:34:54 am »
I just heard that bastion was released in google chrome. It apparently uses google chromes native client SDK which allows you to compile c and c++ for use in google chrome.

Hopefully SFML can be ported to use this one day. Though it looks like it does not expose opengl or opengl ES(I know sfml doesn't support it but work done for android would simultaneously help this), but it's own abstraction of rendering. Makes sense if plans are to make it run everywhere.

Just thought I would mention it. What are your guys thoughts?

Edit:
I thought i posted this in "General discussions" not general help. Might need to be moved.

luiscubal

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google chromes Native Client SDK
« Reply #1 on: December 10, 2011, 02:47:51 pm »
Weird. Google Chrome supports WebGL, so I'd expect them to expose OpenGL ES 2.0 to NaCl.

Klaim

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google chromes Native Client SDK
« Reply #2 on: December 11, 2011, 02:24:21 pm »
It is exposed. Ogre3D have been ported to NACL using their OGLES2.0 renderer with modifications.

 

anything