Just wondering, is there any way to transform mouse coordinates based on a drawable's position, scale, and rotation?
What is the standard idiom for seeing where the mouse it at on a rotated and translated object? What if the rotation is inherited from its parent? I really love that a group of objects can all be moved at once by simply being drawn by a parent drawable object.
BTW, SFML is great! It truly is a really great library.
Thanks.