Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML 2.0 changes / progress  (Read 5854 times)

0 Members and 2 Guests are viewing this topic.

Neomex

  • Newbie
  • *
  • Posts: 28
    • View Profile
    • Email
SFML 2.0 changes / progress
« on: January 03, 2012, 11:22:35 pm »
Is there SFML 1.6 -> 2.0 changes list?
Haven't found it anywhere.

And how is it progressing? Can we expect full version soon? :)

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
SFML 2.0 changes / progress
« Reply #1 on: January 04, 2012, 07:49:56 am »
Quote
Is there SFML 1.6 -> 2.0 changes list?

Yes, there's a topic on the first page of the General forum.

Quote
Can we expect full version soon?

Very soon, yes.
Laurent Gomila - SFML developer

Neomex

  • Newbie
  • *
  • Posts: 28
    • View Profile
    • Email
SFML 2.0 changes / progress
« Reply #2 on: January 04, 2012, 04:43:54 pm »
Quote from: "Laurent"

Yes, there's a topic on the first page of the General forum.

Ah, right, had to be blind :)

Will it support OpenGL 4.x ?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
SFML 2.0 changes / progress
« Reply #3 on: January 04, 2012, 04:48:44 pm »
Quote
Will it support OpenGL 4.x ?

The window module already supports any OpenGL version.
Laurent Gomila - SFML developer

BMB

  • Newbie
  • *
  • Posts: 21
    • View Profile
SFML 2.0 changes / progress
« Reply #4 on: January 04, 2012, 06:53:13 pm »
Quote from: "Laurent"
Quote
Will it support OpenGL 4.x ?

The window module already supports any OpenGL version.

Will it support Mobile devices (OpenGL-E, I believe)

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
SFML 2.0 changes / progress
« Reply #5 on: January 04, 2012, 08:32:56 pm »
Mobile devices, with OpenGL ES 2, will be supported later. That's one of my top priorities for SFML 2.
Laurent Gomila - SFML developer

BMB

  • Newbie
  • *
  • Posts: 21
    • View Profile
SFML 2.0 changes / progress
« Reply #6 on: January 04, 2012, 08:38:08 pm »
Quote from: "Laurent"
Mobile devices, with OpenGL ES 2, will be supported later. That's one of my top priorities for SFML 2.

Thanks! That is great news to hear. :D

darekg11

  • Full Member
  • ***
  • Posts: 127
    • View Profile
SFML 2.0 changes / progress
« Reply #7 on: January 06, 2012, 10:15:38 pm »
Laurent, I hope SFML 2.0 will also be released as C version?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
SFML 2.0 changes / progress
« Reply #8 on: January 06, 2012, 10:36:12 pm »
Of course. Everything that I maintain (CSFML, SFML.Net) will be upgraded too.
Laurent Gomila - SFML developer

darekg11

  • Full Member
  • ***
  • Posts: 127
    • View Profile
SFML 2.0 changes / progress
« Reply #9 on: January 07, 2012, 10:40:32 am »
Okay, thank You.
Waiting for it.

 

anything