Render to texture is really necessary to achieve some cool effects like motion blur or trail.
Is it possible to make all sf::Drawable to expose their drawing area as a Rect so that I can implement culling?
I also need the transformation matrix to be exposed(set getMatrix to public) because I need to "attach" some a sprite to another. The attached sprite coordinate will be relative to the absolute one of the carrier. I can use a separate matrix for that but it would be better if the original matrix is exposed.