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Author Topic: SFML 2, latest GIT, c++ SetFrameLimit not working  (Read 2736 times)

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Dinocool

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SFML 2, latest GIT, c++ SetFrameLimit not working
« on: January 31, 2012, 03:53:08 am »
SetFrameLimit is not providing a stable fps, for example

SetFrameLimit(60) will provide an fps ranging from 120 to 57

Expected variance of 57-62 instead of an 57-120, fps will spike to 120 infrequently but consistently hits 70-80 fps

Running Windows 7 (x64) 32 bit program, latest Git dump.

Nexus

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SFML 2, latest GIT, c++ SetFrameLimit not working
« Reply #1 on: January 31, 2012, 06:59:23 am »
You mean SetFramerateLimit()? There is already a thread:
http://www.sfml-dev.org/forum/viewtopic.php?t=6916

Edit: I see you even answered there, why did you create a new thread?
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