hmm i tried something i let my program write sprites x-pos, y-pos
then x and y-value of the vector mouse-sprite and then the calculated angle , an excerpt:
Sprite x: 0 Sprite y: 0 SM x: -173.75 SM y: -36.6667 angle: -2.93361
Sprite x: 0Sprite y: 0 SM x: -137.5 SM y: -5 angle: -3.10525
Sprite x: 0Sprite y: 0 SM x: -96.25 SM y: 31.6667 angle: 2.82374
Sprite x: 0Sprite y: 0 SM x: -48.75 SM y: 73.3333 angle: 2.1574
when i let this do my calculator, for example the first one
173.75 / 36.66 = 4,73 -> atan = 78° even in rad its 1.36
so i cannot explain whats happening :-(