Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
General
»
Extend keyboard input keys
Print
Pages: [
1
]
Author
Topic: Extend keyboard input keys (Read 2392 times)
0 Members and 2 Guests are viewing this topic.
Elgan
Jr. Member
Posts: 77
Extend keyboard input keys
«
on:
February 11, 2012, 10:01:19 pm »
Hey everyone.
I would like to add some keys, namely the ` key
that's the little one next to the 1 key, `
As I would like it for my console bind, all my keys have a custom bind system, but that key I really miss having for console.
Logged
TechRogue
Jr. Member
Posts: 63
Extend keyboard input keys
«
Reply #1 on:
February 11, 2012, 10:33:19 pm »
SFML 1.x:
Code:
[Select]
sf::Key::Tilde
SFML2:
Code:
[Select]
sf::Keyboard::Tilde
Logged
sf::RichText
My blog
Elgan
Jr. Member
Posts: 77
Extend keyboard input keys
«
Reply #2 on:
February 11, 2012, 11:29:47 pm »
noo..not the Tilde key
tilde is ~ , unless I'm mistaken ? ill try again.
¬` that key
edit:
ACTUALLY...
Game.AddKeyBind(INPUTTYPE_KEYBOARD,"togglemenu console", sf::Keyboard::Tilde);
Just noticed: sf::Keyboard::Tilde ....is patched to @' on my keyboard.
every other key ive tried maps fine.
sf::Keyboard::Tilde .. shouldn't it be #~...Which is the key to the right.
Logged
Laurent
Administrator
Hero Member
Posts: 32498
Extend keyboard input keys
«
Reply #3 on:
February 12, 2012, 09:36:22 am »
Key mapping is not perfect, it will be improved in the future.
Logged
Laurent Gomila - SFML developer
Tank
SFML Team
Hero Member
Posts: 1486
Extend keyboard input keys
«
Reply #4 on:
February 12, 2012, 03:17:57 pm »
In 2.0? It's even quite buggy at the moment, as many keys are mapped to A (on my machine (QWERTZ, Linux) caps lock and some others; can try it out again if you need the exact keys).
Logged
Print
Pages: [
1
]
SFML community forums
»
Help
»
General
»
Extend keyboard input keys