I realize this is an older topic, but I'm having an issue with Assimp + SFML and I believe it could be some of this "undefined behavior" you mentioned earlier.
I've dynamically linked all my libraries like Assimp, SFML, OpenGL, DevIL, OGL_SDK etc. I've been running code fine for a while now using my previous property files - but now that I've included Assimp its doing some strange things.
For one its saying that most of the Assimp containers like the vectors/matrix's are not defined or recognised types. This is strange as I can instantiate a new Assimp Importer, create various meshes and scenes etc.
I've rebuilt the libraries multiple times, downloaded different versions of snapshots of assimp - tried various methods of dynamically linking and a few different combinations of preprocessor commands.
Has anyone encountered anything similar with the library - I'm wondering if it could be to do with some of these flag number conflicts you guys mention?
Any new vector or info would be greatly appreciated!