Hey guys,
I am fairly proficient in c++ and general game structures.
Something I haven't learnt is the general concept of a tiled scrolling world, the sort of world you have in a Mario type game.
I'd imagine its a 2 dimensional array displaying the map like
[11100]
[11101]
[00101]
but I'm not sure how to handle the scrolling when the player moves or adding NPC's etc..
I was wondering if someone could point me to some documentation or example code/conceptions which show the general theory/implementation behind it.
I kinda understand how it would work, but I would like to do it the correct way allowing me to expand on it and not get any issues.
Cheers,
Matt