Okay, an unrelated question, well, semi related, since its still graphics.
I wasn't sure if i should just continue, or start another topic, but... okay.
Even though i'm setting scale to 1, centre set to the default 0,0, and position to an int value, say 200,100 as an example, it seems to draw my sprite between the pixels, causing a blur, and since its only 8x8 pixels in size, white on black, its basicly a grey blob.
Since i will be working exclusively with Pixel art (as a modern example, think terraria), even if the position is set to a fraction of a pixel, I always want it to draw pixel for pixel on the screen.
How would i go about doing this?
EDIT:
Nevermind, i got it. Image.SetSmooth(false);
I looked at window, view and sprite before posting, and forgot about the image itself.