Laurent
Hi, thanks for clarification.
But still no luck.
I have been added in my_resize function
g_APP.SetSize(width, height);
sf::View view(sf::FloatRect(0, 0, width, height));
g_APP.SetView(view);
The text becomes invisible, so i guess i made something worse with view.
By the way if i re-created window in my_resize function
g_APP.Create(sf::VideoMode(width, height, g_BPP), "SFML Window");
the text fitted OK, but something bad with my textures (they becomes like a crap).
Is it something else i could try to solve it? Or maybe my resize view method is not Ok?
Or i need to recreated window and re-load all game graphic resource afterwards? Not sure if it will work, but i was hoping to get easier solution without reloading opengl textures.
Bytheway i forgot to mention, i am using sfml1.6, window mode