Using SFML's RenderWindow on VS2010 freezes the window. Original explanation was a bit muddled, I'll try to make a clear explanation:
Let's say I'm debugging my application, which currently only runs an animation in a newly opened RenderWindow. (Why debugging? because running it doesn't work at the moment.) Let's call this new window App. If I'll select any other window, including the commandline window that pops up when debugging, I won't be able to select App again, let alone display it once it was covered (even partially-covered) by another window. If only partially covered, I can see that the animation continues, but the only way to see the whole window again is to minimize everything else.
The same is happening when run in Mono, but then Windows actually marks App as non-responsive.
When browsing for a solution I found
this. Is upgrading to SFML 2.0 the only way to solve the problem?