I've recently started using SFML in a platform game. Because I had polygonal textured tiles, I had to do a bit of source browsing to make sure my OpenGL calls wouldn't cause trouble with the generic SFML sprites I was using.
I discovered that the SFML RenderWindow Draw call was setting the projection matrix and then calling the drawable's render function. This seems a bit strange to me. I'd expect SetView to change the matrix and then everything else to assume it had been set properly.