Just needed to ask some some questions, I'm quite new to SFML and I only used 1.6, but now I switched over to 2.0
To load an image onto a sprite I normally would have used Sprite.SetImage(Image);
But now due to the lack of the SetImage(); function I have to use Sprite.setTexture(Texture);
What I'm asking is what's the difference between Images and Textures in SFML?
And why does the Clock.getElapsedTime() no longer return a number but a sf::Time class type?