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Author Topic: RenderTarget.Draw(Vertex[]) missing size parameter  (Read 3172 times)

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omeg

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RenderTarget.Draw(Vertex[]) missing size parameter
« on: May 09, 2012, 10:41:42 am »
Why the above method omits the size parameter? In most cases you have one big array for vertex cache, its size don't usually change, but number of actual vertices does. Right now you need to reallocate the array every time the call is made and that puts a lot of strain on the GC.

Laurent

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omeg

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Re: RenderTarget.Draw(Vertex[]) missing size parameter
« Reply #2 on: May 09, 2012, 10:48:08 am »
Whoops, I search a bit but stopped at 2 months in the past. Thanks.

Laurent

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Re: RenderTarget.Draw(Vertex[]) missing size parameter
« Reply #3 on: May 09, 2012, 08:25:52 pm »
I've added the Draw(Vertex[], start, count, ...) overloads.
Laurent Gomila - SFML developer

omeg

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Re: RenderTarget.Draw(Vertex[]) missing size parameter
« Reply #4 on: May 09, 2012, 09:08:05 pm »
Awesome - it seems to work fine and I see visible FPS gain in my GWEN.Net renderer ;)

 

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