Hello,
I need to fill some polygons with hatching. I'm sure it can be done in raw opengl, but I would like to know the most elegant solution with SFML. Is it possible to define a "mask" ? With the shader-like language, it must be possible to test the alpha channel of a mask image. Are there others options ?
Anyway, I discovered SFML recently, and it seems to be a really nice piece of software ! It's always nice to see such clean and simple C++ code, that reminds you how C++ programming can be pleasent :-)