Things are still going strong. I've been working on the town where the game begins and where you can go back between expeditions. You can find men to hire from the tavern, buy stuff you need from the supply store, get quests and so on.
I had drawn the tavern previously, but yesterday I drew the supply store you can see in the screenshot below. I also did the sidebar but the buttons need some work. And a quest button needs adding.
From the map you will be able to choose an area of the world where you want to go. The world will consist of something like 10-15 'levels' which are different in size and terrain type, so the random map generator still applies. The further away areas are larger and take longer to get there for which you need more men, ships and supplies which means you have to adventure trough the smaller areas to get some wealth before.
The travel time will be measured in seasons. When you sail out during spring, you will reach the nearest areas by summer. Or by next spring if it's far away. That forces you to think when and where to go. You can advance seasons by boozing around in the tavern but that will cost you.
It's all starting to come together and when I squint my brain it's almost starting to look like a game. Really exciting!
I'd also like to remind you all that the game can be found on the
IndieDB site and if you're a user there, make sure you click 'Track this game' button because that way you are always up to date with screenshots, videos, music and new builds. I've gotten some pretty decent feedback there and the news of the release of the last build was featured on the main page for a while.
Thanks!
P.S. - I'm still very much in love with SFML. If one day I get the game done, I'm thinking of separating and cleaning up the 'engine' part of the game and release that separately. Maybe it would be useful to someone.