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Author Topic: Color Masking in SFML 2.0 RC  (Read 1834 times)

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Paki Programmer

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Color Masking in SFML 2.0 RC
« on: May 28, 2012, 05:02:39 pm »
How would you go about using color masks in SFML 2.0? I remember in SFML 1.6 if was something like image.CreateColorMask() or something like that. But now in 2.0 I can't seem to figure out how to do that, especially since sprites are now "textures" and not "images". Any help? Thanks

Nexus

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Re: Color Masking in SFML 2.0 RC
« Reply #1 on: May 28, 2012, 05:55:22 pm »
Load a sf::Image, create a color mask and load a sf::Texture from the image.
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