I've been running SFML in this project fine for a while now.
I'm using precompiled SFML 2.0 stuff compiled for VS2010, (Although I'm using VS11, they work fine, I guess VS2010 and VS11 aren't too different compiling-wise), and I've encountered nothing like this so far.
The full error is:
Unhandled exception at 0x7596FEB8 (KernelBase.dll) in sfmlt.exe: 0xC0000005: Access violation reading location 0x6E697720
VS11 is highlighting this line:
sf::RenderWindow window(sf::VideoMode(1000, 800), "SFML window");
I haven't changed anything since it was building fine other than trying to compile with static libraries, but I kept messing up so I just went back to the regular ones.
While I'm here, every time I use the application on another computer it cries about MSVCR100.dll or something, can I package this with my application?
Edit:
My external dependencies is as follows:
sfml-system-d.lib
sfml-window-d.lib
sfml-graphics-d.lib
sfml-audio-d.lib
sfml-network-d.lib
sfml-main-d.lib
opengl32.lib
My #includes are as follows:
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp>
#include <iostream>
#include "GIMap.h"
Edit:
Graphics Card:AMD Radeon HD 6670
OS:Windows 7 Home Premium 64-bit
I'm using dynamic libraries (As can be assumed from my post's body above this)