RE: Boss from bottom of screen
I have wondered about having a warning message flash up a boss is coming. Also, some players have respawned and crashed into him so I think the respawn invulnerability delay needs a tweak.
I can confirm that, once I've crashed twice in a row into some enemys up on spawning.
Edit: It's nearly impossible to spawn in the astroids field, i.e. you spawn and either run directly into an big astroid and explode, or you spawn run into a few smaller ones and then can't avoid the next small one and explode...
RE: Flipping player ship
It's a nice idea (reminds me of Uridium) but would change the gameplay massively, particularly due to most enemies spawning at the top. I am considering a free roaming shooter where flipping could be an option.
It sure would change the gameplay but I think it could still be done with enemis spawning at the top.
RE: Slowdowns
I'm going to give priority to optimisation and have some detail settings in the game. It's very odd, as my development machine is 4 years old and the game is 100% smooth at 1680x1050 resolution.
It's kind of strange, because it feels like everything is moving in slowmotion. It could be used as a cool effect but the randomness isn't that nice.
I personally feel that the first boss is kind of too hard. Also I didn't notice a difference for the boss when switching to the easyiest setting.
The tracking part, where the boss follows you everywhere is quite annoying since you don't have much room to move away from the boss, e.g. if you're in the left bottom corner you've probably lost, since you can't move up due to the boss standing crushing you on the side and you can't move left, because he's shooting at this spot and will come down from above and crush you.